Saturday, February 14, 2009

Vday Giveaway



Congratulation to Rorickk for winning the Frostweave Bag, &
Congratulation to JD for Winning The White Kitten...

Next Giveaway, is on 7 March 2008, 10pm Server Time...

p.s. those who wish to get their toon up into this blog,
just whisper me in the game or email me your screenshot to sin833@gmail.com

Monday, February 9, 2009

High Officer - Swiftkiller

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Name: Swiftkiller
Rank: High Officer
Race:
Gnome
Class: DeathKnight
Specialization: Frost
Profession: Inscription

ok! Some comment on the above pictures....
- I'm small and the desk is big
- I realise tat the chair is so far tat i can't reach my arms to the table
- I'm too short to see wats written on the book! lol~
- I choose this picture is because I will look like an author! But~ Size really does matters!

I'm the author of this Blog.... Most of the guildies knows me by the name DG, cos my main is a Nightelf Druid: Druidghost. and whoever wish to have their character post into this Blog can look for me... Apologise for not updating this blog daily cos I have to play wow and write blog at the same time! lol~

I provide free Inscription:Glyph & Alchemy for fellows guildies! so if u need any glyph or any elixir for ur profession, do not hesitate to inform me! ok?

Below is an article of Singapore Newspaper:-
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Thursday, February 5, 2009

Upcoming patch 3.1.0 changes

We are planning a lot of exciting content for patch 3.1.0, and we are doing a three-part preview series on upcoming class changes. This is the first in the series: Priests, Rogues, and Shaman. Please keep in mind, that this list is not at all comprehensive, and subject to change.

PRIEST
  • Divine Spirit – this spell is now a core ability available to all priests.
  • Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group).
  • Several area of effect (AOE) heal spells have been improved: Prayer of Healing can be cast on any groups in your raid party. Holy Nova’s mana cost has been reduced. Circle of Healing now heals for more.
  • Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares.
  • Penance – this spell can now be targeted on the priest.
  • Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast.
  • We are also working to give Holy additional PvP utility.

    ROGUE
  • Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus.
  • Adrenaline Rush – the cooldown on this ability has been lowered.
  • Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste.
  • Killing Spree – while this ability is active, the rogue does 20% additional damage.
  • Savage Combat – now causes 2/4% physical damage done.
  • Mace Specialization – this talent now grants haste in addition to armor penetration.

    SHAMAN
  • Chain Lightning – now jumps to 4 targets but does less damage. We wanted to make the distinction between Lightning Bolt and Chain Lightning more clear.
  • Storm, Earth and Fire – this talent now increases all damage done by Flame Shock, not just periodic damage.
  • Spirit Weapons – now reduces all threat, not just melee threat.
  • Unleashed Rage – reduced to 2 ranks, now also increases your critical strike chance with melee attacks by 1/2%.
  • Totem streamlining: The Mana Spring and Healing Stream Totems have been combined. The Disease Cleansing and Poison Cleansing Totems have been combined.
  • We are also working on giving Enhancement and Elemental more PvP utility.

  • //Edited

    WARLOCK
  • Improved Shadow Bolt – this talent now provides a 5% spell critical strike buff (similar to Improved Scorch).
  • Improved Soul Leech – this talent now provides Replenishment (similar to shadow priests)
  • Drain Soul now has a chance to produce Soul Shards even if the target doesn’t die.
  • Siphon Life no longer as an active ability but the talent grants the old Siphon Life effect to Corruption.
  • Curse of Recklessness and Curse of Weakness have been combined into one spell
  • Consume Shadows – this Voidwalker ability is no longer channeled but has a cooldown.
  • Several other warlock talents have had their ranks reduced, their effects changed or removed. This list includes but is not limited to Demonic Empathy, Shadow Embrace, Eradication, Suppression, and Pandemic.
  • Additional new talents have been added.

    DRUID
  • Savage Defense – this is a new passive ability. When a druid in Dire Bear form deals a melee critical strike, the druid gains a damage shield equal to 25% of their attack power. The next hit completely removes the shield regardless of how much damage was done.
  • Survival of the Fittest has had its bonus armor reduced to compensate for the above increase in damage mitigation.
  • Faerie Fire (and similar debuffs) now reduces armor by 5%. See Sunder Armor in the warrior update below for additional details.
  • Thorns and Nature’s Grasp can be cast in Tree of Life form.
  • Survival Instincts now works in Moonkin form.
  • Replenish – to avoid confusion, this talent has been renamed “Revitalize.” It now also works with Wild Growth.
  • We are also looking at increasing the sustained (not burst) damage of feral druids in cat form.

    WARRIOR
  • Changing stances now has a much reduced cost: you lose a maximum of 20 rage (10 with Tactical Mastery). For example, if you have 100 rage and change stances, you will have 80 rage remaining. If you have 10 rage and change stances, all of your rage is lost. In addition, we may change the penalties associated with some stances.
  • You now gain rage when damage done to you is absorbed, such as through a Power Word: Shield.
  • Blood Frenzy now causes 2/4% physical damage done.
  • Sunder Armor (and similar debuffs) now reduces armor by 4% per application, and is now a single rank. Creature armor has been globally reduced so that debuffed targets should take about the same damage from physical attacks that they did before this change. The net effect should be that this debuff is slightly less mandatory in PvE and is not disproportionately more powerful against cloth targets in PvP.
  • We are also adding increased damage to Arms, possibly through Overpower or Slam.
  • We are also looking at granting rage when the warrior blocks, dodges or parries.

  • MAGE
  • Improved Water Elemental – this talent has been removed and replaced with a new talent that grants Replenishment (similar to Shadow priests).
  • We are also working on a way to give frost mages Ice Lance “Shatter combos” in PvE.
  • We are also working on more survivability for Fire spec in PvP.
  • We are also working on making Spirit a more useful and interesting stat for all mages.

    PALADIN
  • Blessing of Kings – this spell is now a base ability trainable by all paladins.
  • Exorcism – this spell now causes damage to all types of enemy targets. However, it always critical strikes undead or demon targets. This change should make sure paladin damage doesn’t drop when going from Naxxramas to later tiers of content.
  • Shield of the Templar now causes your Avenger’s Shield and Shield of the Righteousness to silence targets for 3 sec. The old damage bonus of this talent has been folded into Holy Shield, Avenger’s Shield, and Shield of the Righteousness.
  • Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced.
  • Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration.
  • Judgements of the Just – now also reduces the cooldown of Hammer of Justice by 10/20 seconds and increases the duration of the Seal of Justice stun effect by 0.5/1 second.

    HUNTER
  • Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
  • A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.
  • Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.
  • Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
  • Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
  • We are also looking to add additional trap functionality to Survival.

    DEATH KNIGHT
  • Gargoyle and Unholy Blight have swapped talent positions. Gargoyle’s damage has increased and runic power cost per time has decreased.
  • Pestilence – this spell no longer causes damage but just spreads diseases. Blood Boil is intended to be the general area attack, and has been changed to be castable on targets with no diseases on them, but does extra damage if diseases are present.
  • Unbreakable Armor now absorbs a flat amount of damage that increases as your armor increases. It no longer boosts armor.
  • The Frost tree has been shuffled. Among other things, PvP talents such as Endless Winter are closer to the top of the tree where Blood and Unholy death knights can access them.
  • Sudden Doom – this talent now procs a Death Coil rather than requiring an additional button click. It works similarly to shamans’ Lightning Overload.
  • Magic Suppression and Blood of the North have been reduced to 3 ranks for the same benefit.
  • Blood Gorged now grants armor penetration instead of expertise.


  • Source:
    -http://forums.worldofwarcraft.com/thread.html?topicId=14910002204

    -http://forums.worldofwarcraft.com/thread.html?topicId=14910422662
    -http://forums.worldofwarcraft.com/thread.html?topicId=14910003268

    For more clearer notes on spells pls visit http://www.wowhead.com/?blog=73335

    Wednesday, February 4, 2009

    Prospect - Malathor

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    Name: Malathor
    Rank: Prospect
    Race:
    Human
    Class: Paladin
    Specialization:
    Protection
    Profession:
    Blacksmithing

    Knight of the Light - Click to Enlarge
    PhotobucketPhotobucket

    Q: How long you have been playing wow?
    Mal:

    Q: Name me 1 easy and a hard quest you ever done!
    Mal:

    Tuesday, February 3, 2009

    NEWS: Aussie Online MMO Controversy

    Retailers no longer allowed to sell unrated online games.

    Australia, February 3, 2009 - In a shocking move this morning, the Sydney Morning Herald has reported that Australian retailers will no longer be allowed to sell any online game that has not been classified by the Australian Classification Board.

    This move directly affects games such as World of Warcraft, Warhammer Online, Age of Conan and Pirates of the Burning Seas – titles that don't contain a single-player experience, and therefore did not apply for classification. The previous understanding was that online games, by their nature, fell outside of traditional national classifications – a loophole that the Classifications Board want stitched up.

    According to the report, a spokesperson for NSW Attorney-General John Hatzistergos said the NSW Classification Enforcement Act prohibited publishers and retailers from selling unclassified computer games. The spokesperson also encouraged individuals to report any retailer or individual found operating outside of the Classification Act of 1995.

    "The NSW legislation covers computer games bought online as well as those bought in stores, and treats single, multi-player and online games the same way," he said.

    Australian police will be responsible for enforcing the penalties, which range from $1100 to $11,000 for individuals and/or 12 months' imprisonment, and approximately double those figures for corporations.

    We've contacted Activision Blizzard for further comment. Please check back shortly as this story continues to develop.


    Source: http://games.ign.com/articles950/950795p1.html

    Sunday, February 1, 2009

    Ranking System

    Types of Rank: (Highest to Lowest )
    Rank1: Guild Master
    Rank2: Master DS
    Rank3: Dragon Slayer
    Rank4: High Officer
    Rank5: Officer
    Rank6: Prospector
    Rank7: Member
    Rank8: Friendly
    Rank9: Familiar
    Rank10: Newcomer

    Description of every rank as follows:-

    Newcomer
    Rank Description: Newly joined.
    Promotion criterial: Stay active in the guild for 1 week.

    Familiar
    Rank Description: Next Rank of Newcomer after 1 week active.
    Promotion criterial: Stay active in the guild of 2 weeks

    Friendly
    Rank Description: Promoted from Familiar after actively for 2 weeks
    Promotion criterial: Has been active in the guild for about 3 weeks

    Member
    Rank Description: Player been with the guild for 3 weeks
    Promotion criterial: Member gets to choose whether to stay in this rank or promoted to Prospector

    Prospector
    Rank Description: Choose to promote by player himself when at the rank Member.
    Promotion criterial: Choosen by High officer for the promotion.

    Officer
    Rank Description: Handpicked by a High Officer to reach this rank.
    Promotion criterial: High officer will help you to level till lvl & Once reach level 75 will be promoted to High Officer.

    High Officer
    Rank Description: Every High Officer has 4 Officer with him, and High Officer has help his 4 Officer to level up till level 75.
    Promotion criterial: After 4 of his Officer reach Level 75.

    Dragon Slayer
    Rank Description: Once the High Officer achieve his goal of leveling up others, will promoted to Dragon Slayer.

    Master DS
    Rank Description: Also known as Master Dragon Slayers, Handpicked by Guild Master for assist him oversee guild rank system.


    Bank Tab Accessibility:
    Bank 1: for everyone
    Bank 2: Rank Member and above
    Bank 3: Rank Officer and above
    Access of Guild Money for Repair: Officer and Above